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Old Nov 10, 2009, 10:01 PM // 22:01   #1
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Default Sword of fortitude or shelter for fowsc

Gonna start doing fowsc on my hundred blades warrior. Was wondering if it would be more beneficial to put my zealous mod onto my colossal scimitar of fortitude or my elemental sword of shelter.
Which one would be better to use? if it makes any difference i have full knights insignia armor and my health without a sword equipped is 561. other than the shelter and fortitude mods, the swords are identical stat wise
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Old Nov 10, 2009, 10:43 PM // 22:43   #2
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Either way isn't going to make a gigantic difference. It's very minimal. I've always been more of a "more health=better" type person myself. So i vote on the fort sword. ;-) If you feel like doing some in-depth calculations on the amount of dmg 5 extra armor will prevent, look at the Armor Tables on wiki. ;-)
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Old Nov 10, 2009, 10:54 PM // 22:54   #3
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Since armor mod on sword wouldn't cause u to take more dmg from SS(spiteful spirit) I would say +30hp.
And insig doesn't matter. I prefer Health.
Using Deathbane mod on sword=win... (only for skeletons ofc)
I prefer Vamp over Zealous (and I never have energy probs)

Hope this helps.
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Old Nov 10, 2009, 11:12 PM // 23:12   #4
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well, im always for more armor, dunno the skills on your bar, but against the shadow men, the shelter mod will help against h blades, but im in favor of defense myself. this way you get a bonus against all armor counting damage types. against the spiders shelter gives you +2 more armor because their damage is all physical. against the skeles their damage is all mixed so defense, once inside the tower the abyssals + shadow beasts is purely physical. im also not super up to date with the fowsc runs to know what damage you encounter most as the warrior you are playing. if you find most of your damage is coming from physical stick with the knights, but when i pve my war has sents insigs for the +20 v elem, but i also have a set of knights with sup absorp on the chest for farming. also, i find that a furious sword mod is better for h blades to pump out the sun and moons and whirlwinds.

to sum it up, armor helps you take damage much slower and health just gives your monk a cushion to heal you. i favor the armor mod (id prefer defense to shelter) and since you will be taking many small packets of damage the armor helps you drastically more than the little bit of health.
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Old Nov 11, 2009, 01:12 AM // 01:12   #5
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you might want radiants on your armor because the HB spike takes 20-25energy, and a warrior is pretty constrained

but don't worry so much. you got another warrior, a monk to heal yea, and a rit if it all fails. lots of redundancy.
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